A story-driven action/adventure game following Archie the security guard on an mysterious adventure trying to find his missing
Follow weekly development logs on Youtube.
Release date: TBC | Platforms: Windows 7/8/10, Linux, Mac
Repulser is an old school, dos-styled shmup. Take on the Aspect with a selection of 3 different ships, 3 upgradeable weapons and an experimental beam super weapon.
The game spans 10 levels across two chapters.
Available to download here.
Release date: 12/2/19 | Platforms: Windows 7/8/10, Linux
Mr.Blocked is a puzzle game being developed using C# and Monogame.
Playable on Windows, Linux and Mac. While I squirrel away on the code, PROTODOME
draws the fab art and creates the levels.
Release date: On Hiatus | Platforms: Windows 7/8/10, Linux
SpaceTrader is a small project I developed to learn the basics of C#. It uses the console as a canvas and draws in real time. It came about from wanting to make 'text' space game like elite and thought Ascii graphics would be more interesting.
The engine could be used to make other games such as platformers, shooters etc. It uses the .Net framework with no additional libraries. Currently I am developing a full version of SpaceTrade with normal graphics using Monogame.
This engine was intended to be used for a dungeon crawler game that never saw the light of day.
It is adapted from Lode's cg tutorials. They are fantastic tutorials and found them very insightful into implementing this "3D" rendering method. Lode's examples are all in C++ but it was straight forward enough porting it to C#.